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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Arisaka/Objects.con
rem ===== COMPRESS = COMMON
rem *** Arisaka30
rem *** Arisaka30Bay


rem -----------------------------------------------------
rem ** Objects
rem ------------------------------------------------------


ObjectTemplate.create SimpleObject Arisaka30Trigger
ObjectTemplate.geometry Arisaka30Trigger

ObjectTemplate.create SimpleObject Arisaka30Bolt
ObjectTemplate.geometry Arisaka30Bolt

ObjectTemplate.create SimpleObject Arisaka30Handle
ObjectTemplate.geometry Arisaka30Handle

ObjectTemplate.create SimpleObject Arisaka30_Clip
ObjectTemplate.geometry Arisaka30_Clip_m1

ObjectTemplate.create SimpleObject Arisaka30_cart
ObjectTemplate.geometry Arisaka30_cart_m1

ObjectTemplate.create SimpleObject Arisaka30_clipbase
ObjectTemplate.geometry Arisaka30_clipbase_m1


ObjectTemplate.create SimpleObject Arisaka30Bayonet
ObjectTemplate.geometry Arisaka30Bayonet









rem ----------------------------------------------------------
rem Firearm: Arisaka30
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka30
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1

ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair

ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Arisaka/Sounds/Arisaka65.ssc

ObjectTemplate.createSkeleton animations/arisaka38.ske
rem ObjectTemplate.useSkeletonPartAsMain Arisaka38
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Arisaka30Lod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082


rem -----------------------------------------------------
rem ** Objects Arisaka30
rem ------------------------------------------------------

ObjectTemplate.create SimpleObject Arisaka30Simple
ObjectTemplate.geometry Arisaka30Simple

ObjectTemplate.create SimpleObject Arisaka30GUNBODY
ObjectTemplate.geometry Arisaka30

ObjectTemplate.create AnimatedBundle Arisaka30Complex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/arisaka38.ske
ObjectTemplate.addTemplate Arisaka30GUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate Arisaka30Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate Arisaka30Bolt
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate Arisaka30Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate Arisaka30_Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate Arisaka30_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate Arisaka30_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE

ObjectTemplate.create LodObject Arisaka30Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka30Complex
ObjectTemplate.addTemplate Arisaka30Simple





rem ----------------------------------------------------------
rem Firearm: Arisaka with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms Arisaka30Bay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 6,5mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate ArisakaAI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1

ObjectTemplate.setWeaponLink 3

ObjectTemplate.GUIIndex 6
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair

rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

Rem *** Deviation Begin *****
ObjectTemplate.velocity 765
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.5/0.75/0
rem ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Arisaka/Sounds/Arisaka65.ssc

ObjectTemplate.createSkeleton animations/arisaka38.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Arisaka30BayLod

ObjectTemplate.addTemplate BayonetArisaka38

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.038/1.082

rem -----------------------------------------------------
rem ** Objects ArisakaBay
rem ------------------------------------------------------


ObjectTemplate.create Bundle Arisaka30BayGUNBODY
ObjectTemplate.geometry Arisaka30
ObjectTemplate.addTemplate Type30bayonet_m1
ObjectTemplate.setPosition 0/0.0288/0.96

ObjectTemplate.create AnimatedBundle Arisaka30BayComplex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/arisaka38.ske
ObjectTemplate.addTemplate Arisaka30BayGUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate Arisaka30Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate Arisaka30Bolt
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate Arisaka30Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate Arisaka30_Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate Arisaka30_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate Arisaka30_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE

ObjectTemplate.create SimpleObject Arisaka30BaySimple
ObjectTemplate.geometry Arisaka30BaySimple

ObjectTemplate.create LodObject Arisaka30BayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Arisaka30BayComplex
ObjectTemplate.addTemplate Arisaka30BaySimple