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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Binoculars_RangeFind/Objects.con
rem ===== COMPRESS = COMMON
rem *** Binoculars_RangeFind2
rem *** Binoculars_RangeFind3
rem *** Binoculars_RangeFind
rem *** Binoculars_RangeFind6
ObjectTemplate.create HandFireArms Binoculars_RangeFind
ObjectTemplate.itemIndex 4
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.025
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.useScope 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.setScopeIcon "binocular_x40.tga"
ObjectTemplate.setSightIcon "scout_ring_128x128.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.velocity 25
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain Binoculars
ObjectTemplate.addTemplate BinocularsLod
ObjectTemplate.create HandFireArms Binoculars_RangeFind3
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.025
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.useScope 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.setScopeIcon "binocular_x40.tga"
ObjectTemplate.setSightIcon "scout_ring_128x128.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.velocity 25
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain Binoculars
ObjectTemplate.addTemplate BinocularsLod
rem *** Binoculars_RangeFind2
rem *** Binoculars_RangeFind3
rem *** Binoculars_RangeFind
rem *** Binoculars_RangeFind6
ObjectTemplate.create HandFireArms Binoculars_RangeFind
ObjectTemplate.itemIndex 4
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.025
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.useScope 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.setScopeIcon "binocular_x40.tga"
ObjectTemplate.setSightIcon "scout_ring_128x128.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.velocity 25
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain Binoculars
ObjectTemplate.addTemplate BinocularsLod
ObjectTemplate.create HandFireArms Binoculars_RangeFind3
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag -1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.025
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 1
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.useScope 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.setScopeIcon "binocular_x40.tga"
ObjectTemplate.setSightIcon "scout_ring_128x128.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.GUIIndex 3
ObjectTemplate.velocity 25
ObjectTemplate.createSkeleton animations/Binoculars.ske
ObjectTemplate.useSkeletonPartAsMain Binoculars
ObjectTemplate.addTemplate BinocularsLod