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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Grenade97/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms GrenadeRJ
ObjectTemplate.itemIndex 4
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate GrenadeRJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2

ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 13
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_grenadeallies_64x32.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setHasMag 0

ObjectTemplate.setFireDev 4 0.5 0.5
ObjectTemplate.setDevMod 1 1 1
ObjectTemplate.setMinDev 1.5
ObjectTemplate.setTurnDev 8 0.75 0.75 0.4
ObjectTemplate.setSpeedDev 8 0.75 0.75 0.4
ObjectTemplate.setMiscDev 12 8 0.4

ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 20

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.4
ObjectTemplate.fireDelay 1
objectTemplate.aiTemplate Grenade97AI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate GrenadeRJLod

ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Grenade97/Sounds/Grenade97.ssc

rem
rem ** SimpleObjects
rem
ObjectTemplate.create SimpleObject GrenadeRJPigg
ObjectTemplate.geometry Grenade97Pigg

ObjectTemplate.create SimpleObject GrenadeRJSprint
ObjectTemplate.geometry Grenade97Sprint

ObjectTemplate.create Bundle GrenadeRJSprintHolder
ObjectTemplate.addTemplate Grenade97Sprint
ObjectTemplate.setPosition 0.0/-0.02/0.09
ObjectTemplate.setRotation 0/-78/0

ObjectTemplate.create SimpleObject GrenadeRJSimple
ObjectTemplate.geometry Shad_GrenadeRJ

ObjectTemplate.create AnimatedBundle GrenadeRJComplex
ObjectTemplate.createSkeleton animations/GrenadeAllies.ske
ObjectTemplate.geometry GrenadeRJ
ObjectTemplate.addTemplate GrenadeRJSprintHolder
ObjectTemplate.bindToSkeletonPart sprint
ObjectTemplate.addTemplate GrenadeRJPigg
ObjectTemplate.bindToSkeletonPart pigg

ObjectTemplate.create LodObject GrenadeRJLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate GrenadeRJComplex
ObjectTemplate.addTemplate GrenadeRJSimple



ObjectTemplate.create Projectile GrenadeRJProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry GrenadeRJ
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 15.0
ObjectTemplate.damageType 1
ObjectTemplate.material 70
ObjectTemplate.material2 207
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1