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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Handheld_Flag_Japan/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms Handheld_Flag_Japan
ObjectTemplate.itemIndex 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setInputFire c_PIMenuSelect1
ObjectTemplate.magType 0
ObjectTemplate.numOfMag 4
ObjectTemplate.magSize -1
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 9
ObjectTemplate.setAmmoIcon "Ammo/Icon_medkit_64x32.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.aitemplate MedPackAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Handheld_Flag_JapanLod
ObjectTemplate.addTemplate Handheld_Flag_JapanYellFireArm
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle Handheld_Flag_JapanComplex
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/3.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.create Bundle Handheld_Flag_JapanSimple
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/3.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.create LodObject Handheld_Flag_JapanLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Handheld_Flag_JapanComplex
ObjectTemplate.addTemplate Handheld_Flag_JapanSimple
ObjectTemplate.create SimpleObject 1,5m_Stick_Simple
ObjectTemplate.geometry 1,5m_Stick_m1
ObjectTemplate.create FireArms Handheld_Flag_JapanYellFireArm
ObjectTemplate.loadSoundScript Sounds/charge.ssc
ObjectTemplate.projectileTemplate PeoplesbraveryProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 0.083
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.create Projectile PeoplesbraveryProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/0.01/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 60
ObjectTemplate.addTemplate PeoplesbraverySupplyDepot
rem *** PeoplesbraverySupplyDepot ***
ObjectTemplate.create SupplyDepot PeoplesbraverySupplyDepot
ObjectTemplate.radius 50
ObjectTemplate.team 1
ObjectTemplate.setHealth -1 100 0
ObjectTemplate.create HandFireArms Handheld_Flag_Japan
ObjectTemplate.itemIndex 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setInputFire c_PIMenuSelect1
ObjectTemplate.magType 0
ObjectTemplate.numOfMag 4
ObjectTemplate.magSize -1
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 9
ObjectTemplate.setAmmoIcon "Ammo/Icon_medkit_64x32.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.aitemplate MedPackAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Handheld_Flag_JapanLod
ObjectTemplate.addTemplate Handheld_Flag_JapanYellFireArm
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle Handheld_Flag_JapanComplex
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/3.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.create Bundle Handheld_Flag_JapanSimple
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/3.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/2
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate 1,5m_Stick_Simple
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.create LodObject Handheld_Flag_JapanLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate Handheld_Flag_JapanComplex
ObjectTemplate.addTemplate Handheld_Flag_JapanSimple
ObjectTemplate.create SimpleObject 1,5m_Stick_Simple
ObjectTemplate.geometry 1,5m_Stick_m1
ObjectTemplate.create FireArms Handheld_Flag_JapanYellFireArm
ObjectTemplate.loadSoundScript Sounds/charge.ssc
ObjectTemplate.projectileTemplate PeoplesbraveryProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 0.083
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.create Projectile PeoplesbraveryProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/0.01/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 60
ObjectTemplate.addTemplate PeoplesbraverySupplyDepot
rem *** PeoplesbraverySupplyDepot ***
ObjectTemplate.create SupplyDepot PeoplesbraverySupplyDepot
ObjectTemplate.radius 50
ObjectTemplate.team 1
ObjectTemplate.setHealth -1 100 0