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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Handweapons_RandomJapTankcommander/Objects.con
ObjectTemplate.create FireArms RappaFireArm
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 9
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Bugle.ssc
ObjectTemplate.create HandFireArms RandomJapTankcommander1
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm
ObjectTemplate.create HandFireArms RandomJapTankcommander2
ObjectTemplate.itemIndex 5
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm
ObjectTemplate.create HandFireArms RandomJapTankcommander3
ObjectTemplate.itemIndex 6
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 9
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/Bugle.ssc
ObjectTemplate.create HandFireArms RandomJapTankcommander1
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm
ObjectTemplate.create HandFireArms RandomJapTankcommander2
ObjectTemplate.itemIndex 5
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm
ObjectTemplate.create HandFireArms RandomJapTankcommander3
ObjectTemplate.itemIndex 6
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 8x22mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 6
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 2.5
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate No2AI
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.05/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0/-0.05/0.1
ObjectTemplate.AmmoType 1
ObjectTemplate.addRootSpeed 0
Rem *** Deviation Begin *****
ObjectTemplate.velocity 290
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1.25
ObjectTemplate.setTurnDev 4 0.25 0.25 0.25
ObjectTemplate.setSpeedDev 4 0.25 1 0.1
ObjectTemplate.setMiscDev 18 8 0.35
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/type26_pistol/Sounds/type26_pistol.ssc
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.createSkeleton animations/No2.ske
ObjectTemplate.useSkeletonPartAsMain No2
ObjectTemplate.addTemplate type26_pistolLod
ObjectTemplate.setPosition 0/-0.0256/0.042
ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.0255/0.1501
ObjectTemplate.setRotation 0/0/0
rem ObjectTemplate.addTemplate e_Shell9mm
rem ObjectTemplate.setInputId -1
rem ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0.01/0.02/0.28
ObjectTemplate.addTemplate RappaFireArm