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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/MKS/Objects.con
rem ===== COMPRESS = JAPAN

rem *** MKS ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Mikasa
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/7.394
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/0.815
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB7_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodMikasa

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_mikasa.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200


rem *** Mikasa_FloaterBreakerFL ***
ObjectTemplate.create RotationalBundle Mikasa_FloaterBreakerFL
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 503000
ObjectTemplate.maxhitpoints 503000
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry LibertyREP_Floater_FL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -8/15/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -6/0/65
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -8/0/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/1/25
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -12/1/5
rem ------------------------------------
ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
rem ------------------------------------

rem *** Mikasa_FloaterBreakerFR ***
ObjectTemplate.create RotationalBundle Mikasa_FloaterBreakerFR
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 503000
ObjectTemplate.maxhitpoints 503000
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry LibertyREP_Floater_FR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 8/15/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 6/0/65
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 8/0/45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/1/25
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 12/1/5
rem ------------------------------------
ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
rem ------------------------------------

rem *** Mikasa_FloaterBreakerBL ***
ObjectTemplate.create RotationalBundle Mikasa_FloaterBreakerBL
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 503000
ObjectTemplate.maxhitpoints 503000
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry LibertyREP_Floater_BL_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink -8/15/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -12/0/-5
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -10/0/-25
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -8/0/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec -6/1/-65
rem ------------------------------------
ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
rem ------------------------------------

rem *** Mikasa_FloaterBreakerBR ***
ObjectTemplate.create RotationalBundle Mikasa_FloaterBreakerBR
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.drag 2
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 503000
ObjectTemplate.maxhitpoints 503000
ObjectTemplate.material 146
ObjectTemplate.criticalDamage 500000
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.geometry LibertyREP_Floater_BR_m1
ObjectTemplate.addArmorEffect 500000 e_waterBoatSink 8/15/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 12/0/-5
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 10/0/-25
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 8/0/-45
ObjectTemplate.addArmorEffect 500000 e_waterBoatSinkEf30sec 6/1/-65
rem ------------------------------------
ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
rem ------------------------------------


rem *** lodMikasa ***
ObjectTemplate.create LodObject lodMikasa
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate MikasaComplex
ObjectTemplate.addTemplate MikasaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** MikasaComplex ***
ObjectTemplate.create Bundle MikasaComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------


ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155


ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou

ObjectTemplate.addTemplate mikasaZki


ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate MKS_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate MKS_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31





ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0





ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
rem ObjectTemplate.setPosition 0/-1.5/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0




ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0




ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0
rem ObjectTemplate.setRotation 75.756/-2/-15.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** MKS_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** MKS_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint MKS_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 65
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0



rem *** Mikasa_LcvpSpawner ***
ObjectTemplate.create ObjectSpawner Mikasa_LcvpSpawner
ObjectTemplate.setObjectTemplate 1 Lcvp
ObjectTemplate.setObjectTemplate 2 Lcvp
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 1
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 3
ObjectTemplate.damageWhenLost 10

rem *** Mikasa_Entry ***
ObjectTemplate.create EntryPoint Mikasa_Entry
ObjectTemplate.setEntryRadius 3

rem *** Mikasa_Camera ***
ObjectTemplate.create Camera Mikasa_Camera
ObjectTemplate.setMinRotation -80/-20/0
ObjectTemplate.setMaxRotation 90/20/0
ObjectTemplate.setMaxSpeed 50/50/0
ObjectTemplate.setAcceleration 100000/100000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Mikasa_propeller ***
ObjectTemplate.create RotationalBundle Mikasa_propeller
ObjectTemplate.geometry Mikasa_prop_m1
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 90/90/90

rem *** Mikasa_Ship_Holder ***
ObjectTemplate.create SimpleObject Mikasa_Ship_Holder
ObjectTemplate.geometry Mikasa_ShipHolder_m1
ObjectTemplate.hasCollisionPhysics 1

rem -------------------------------------


rem **********************************
rem *** Shared Objects ***
rem **********************************
rem ***Mikasa_Gun_Camera ***
ObjectTemplate.create Camera Mikasa_Gun_Camera
ObjectTemplate.CVMExternTrace 1

rem *** Mikasa_Gun_Entry ***
ObjectTemplate.create EntryPoint Mikasa_Gun_Entry
ObjectTemplate.setEntryRadius 3

rem *** Mikasa_Gun_Seat ******
ObjectTemplate.create SeatObject Mikasa_Gun_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside

rem -------------------------------------

rem *** MikasaSimple ***
ObjectTemplate.create SimpleObject MikasaSimple
ObjectTemplate.geometry Mikasa_hull_L1



rem *** MikasaLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 MikasaLodSelector
LodSelectorTemplate.addLodDistance 500






rem *** MikasaRearPCO2 ***
ObjectTemplate.create PlayerControlObject MKSRearPCO2
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiRearAI
rem -------------------------------------


ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/0/0
rem ObjectTemplate.setPosition 5.3/7.5/-34.604
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/0/0
rem ObjectTemplate.setPosition -5.3/7.5/-34.604


rem -------------------------------------
ObjectTemplate.setPcoId 1
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 7.3/8.444/-31.5 0/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/icon_JapBB.tga"
ObjectTemplate.setVehicleIconPos 104/72
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 110
ObjectTemplate.DirBarYScaleAbove 15
ObjectTemplate.DirBarYScaleBelow 1
ObjectTemplate.DirBarYScaleMin -92
ObjectTemplate.DirBarYScaleMax -75
ObjectTemplate.DirBarRotate 180
ObjectTemplate.sonarPos 0







rem ===============================================
rem Dummy Gun
rem ===============================================
rem *** Mikasa300_Dummy_X ***
ObjectTemplate.create RotationalBundle MKS300_Dummy_X1
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry MKS_mainturret
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate MKS300_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
rem ObjectTemplate.addTemplate kongo_mainturretantena_A
rem -------------------------------------
ObjectTemplate.setMinRotation -115/0/0
ObjectTemplate.setMaxRotation 115/0/0
rem ObjectTemplate.setMinRotation -145/0/0
rem ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX




rem *** Mikasa300_Dummy_X ***
ObjectTemplate.create RotationalBundle MKS300_Dummy_X
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry MKS_mainturret
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate MKS300_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
rem -------------------------------------
ObjectTemplate.setMinRotation -115/0/0
ObjectTemplate.setMaxRotation 115/0/0
rem ObjectTemplate.setMinRotation -145/0/0
rem ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Mikasa300_Dummy_Y ***
ObjectTemplate.create RotationalBundle MKS300_Dummy_Y
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
ObjectTemplate.geometry MKS_Gunbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate MKS300CannonBarrel_Dummy
ObjectTemplate.addTemplate MKS300CameraBundle
ObjectTemplate.setPosition 0/1.5/0.4
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Mikasa300CameraBundle ***
ObjectTemplate.create Bundle MKS300CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate MKSCamera0
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098



ObjectTemplate.create Camera MKSCamera0
ObjectTemplate.CVMExternTrace 1


em ===============================================
rem Invisible Real Gun
rem ===============================================
rem *** Mikasa300_Invis_X ***
ObjectTemplate.create RotationalBundle MKS300_Invis_X
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem -------------------------------------
ObjectTemplate.addTemplate MKS300_Invis_Y
ObjectTemplate.setPosition 0/0.95/2
rem -------------------------------------
ObjectTemplate.setMinRotation -115/0/0
ObjectTemplate.setMaxRotation 115/0/0
rem ObjectTemplate.setMinRotation -145/0/0
rem ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Mikasa300_Invis_Y ***
ObjectTemplate.create RotationalBundle MKS300_Invis_Y
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem -------------------------------------
ObjectTemplate.addTemplate MKS300CannonBarrel_APHE
ObjectTemplate.setPosition 0/-25/0
rem ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.setRotation 0/0/0

rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** 152mm_SecondaryGun_FLpop ***
ObjectTemplate.create ObjectSpawner MKS_152mm_SecondaryGun_FLpop
ObjectTemplate.setObjectTemplate 1 MKS_152mm_SecondaryGun_FL
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0

rem *** 152mm_SecondaryGun_FRpop ***
ObjectTemplate.create ObjectSpawner MKS_152mm_SecondaryGun_FRpop
ObjectTemplate.setObjectTemplate 1 MKS_152mm_SecondaryGun_FR
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0


rem *** 152mm_SecondaryGun_FLpop ***
ObjectTemplate.create ObjectSpawner Rus_152mm_SecondaryGun_FLpop
ObjectTemplate.setObjectTemplate 2 Rus_152mm_SecondaryGun_FL
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0

rem *** 152mm_SecondaryGun_FRpop ***
ObjectTemplate.create ObjectSpawner Rus_152mm_SecondaryGun_FRpop
ObjectTemplate.setObjectTemplate 2 Rus_152mm_SecondaryGun_FR
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0


rem *** 152mm_SecondaryGun_FLpop ***
ObjectTemplate.create ObjectSpawner Rus_75mm_SecondaryGun_FLpop
ObjectTemplate.setObjectTemplate 2 Rus_75mm_SecondaryGun_FL
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0

rem *** 152mm_SecondaryGun_FRpop ***
ObjectTemplate.create ObjectSpawner Rus_75mm_SecondaryGun_FRpop
ObjectTemplate.setObjectTemplate 2 Rus_75mm_SecondaryGun_FR
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0































rem *** Shikishima ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Shikishima
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/10.6785
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/3.953
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/-2.5495
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB8_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodShikishima

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_shikishima.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodShikishima ***
ObjectTemplate.create LodObject lodShikishima
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ShikishimaComplex
ObjectTemplate.addTemplate ShikishimaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** ShikishimaComplex ***
ObjectTemplate.create Bundle ShikishimaComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1A
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------


ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155

ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Shikishima_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31





ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0


ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0





ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** Shikishima_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishima_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Shikishima_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0


rem *** ShikishimaSimple ***
ObjectTemplate.create SimpleObject ShikishimaSimple
ObjectTemplate.geometry Mikasa_hull_L1A
















rem ===== COMPRESS = JAPAN

rem *** Asahi ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Asahi
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/7.394
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/0.815
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB7_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodAsahi

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Asahi.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200

rem *** lodAsahi ***
ObjectTemplate.create LodObject lodAsahi
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AsahiComplex
ObjectTemplate.addTemplate MikasaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** AsahiComplex ***
ObjectTemplate.create Bundle AsahiComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155

ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Asahi_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31

ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518

ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** Asahi_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Asahi_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Asahi_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 75
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0










rem ===== COMPRESS = JAPAN


rem *** Hatsuse ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Hatsuse
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/10.6785
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/3.953
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/-2.5495
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB10_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodHatsuse

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Hatsuse.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodShikishima ***
ObjectTemplate.create LodObject lodHatsuse
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate HatsuseComplex
ObjectTemplate.addTemplate ShikishimaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** HatsuseComplex ***
ObjectTemplate.create Bundle HatsuseComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1A
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155


ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou


ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Hatsuse_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31


ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0


ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0


ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0


ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** Hatsuse_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Hatsuse_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Hatsuse_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 76
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0








rem ===== COMPRESS = JAPAN

rem *** Fuji ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Fuji
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/7.394
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/0.815
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB11_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodFuji

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Fuji.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200

rem *** lodFuji ***
ObjectTemplate.create LodObject lodFuji
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate FujiComplex
ObjectTemplate.addTemplate MikasaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** AsahiComplex ***
ObjectTemplate.create Bundle FujiComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155


ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou


ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Fuji_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31

ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518

ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** Fuji_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Fuji_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Fuji_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 77
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0











rem ===== COMPRESS = JAPAN

rem *** Yashima ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Yashima
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 26000
ObjectTemplate.maxhitpoints 26000
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/7.394
ObjectTemplate.addArmorEffect 26000 em_ExFumePOW 0/24.8/0.815
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB12_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodYashima

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Yashima.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_305mmtype41.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200

rem *** lodYashima ***
ObjectTemplate.create LodObject lodYashima
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate YashimaComplex
ObjectTemplate.addTemplate MikasaSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** AsahiComplex ***
ObjectTemplate.create Bundle YashimaComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry Mikasa_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate mikasa_MoveObject_Spawner
ObjectTemplate.setPosition 0/9.879/18.155


ObjectTemplate.addTemplate shikisahima_bouban

ObjectTemplate.addTemplate dekadekaihinomaru

ObjectTemplate.addTemplate japBBkankyou

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/12.7/4
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/12.7/4
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/12.7/-2.5
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/12.7/-2.5
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/14.008/-18.335
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Yashima_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31

ObjectTemplate.addTemplate MKSRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate mikasaPCO3
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate mikasaPCO4
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/75.07
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/71.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518

ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/1.77
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/1.77
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 7.62/9.52/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -7.62/9.52/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 8.92/6.76/13.347
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -8.92/6.76/13.347
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -5.119/12.0/18.688
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 5.119/12.0/18.688
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.532/14.441/22.240
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.532/14.441/22.240
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0/11.186/-66.95
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUKFlag
ObjectTemplate.setPosition 0/12.686/66.711
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate MKS300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/30.5
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate mikasaPCO5
ObjectTemplate.setPosition -9.45/3.68/12.15
ObjectTemplate.addTemplate mikasaPCO6
ObjectTemplate.setPosition 9.45/3.68/12.9


rem -------------------------------------

rem *** Yashima_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Yashima_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Yashima_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 78
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0



























rem *** Borodino ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Borodino
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295

ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB1_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodBorodino

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_borodino.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodBorodino ***
ObjectTemplate.create LodObject lodBorodino
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BorodinoComplex
ObjectTemplate.addTemplate BorodinoSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** BorodinoComplex ***
ObjectTemplate.create Bundle BorodinoComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Borodino_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
rem ObjectTemplate.setPosition 0/-1/66.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9


rem *** BorodinoSimple ***
ObjectTemplate.create SimpleObject BorodinoSimple
ObjectTemplate.geometry boroboro2


rem *** Borodino_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Borodino_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 84
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0










rem *** Imperator_Aleksandr_III ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Imperator_Aleksandr_III
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295

ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB2_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodImperator_Aleksandr_III

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Imperator_Aleksandr_III.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodImperator_Aleksandr_III ***
ObjectTemplate.create LodObject lodImperator_Aleksandr_III
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Imperator_Aleksandr_IIIComplex
ObjectTemplate.addTemplate BorodinoSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** BorodinoComplex ***
ObjectTemplate.create Bundle Imperator_Aleksandr_IIIComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Imperator_Aleksandr_III_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9



rem *** Imperator_Aleksandr_III_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Imperator_Aleksandr_III_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Imperator_Aleksandr_III_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 66
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0














rem *** Suvorov ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Suvorov
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295

ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB3_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodSuvorov

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Suvorov.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodSuvorov ***
ObjectTemplate.create LodObject lodSuvorov
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate SuvorovComplex
ObjectTemplate.addTemplate BorodinoSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** BorodinoComplex ***
ObjectTemplate.create Bundle SuvorovComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Suvorov_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9



rem *** Suvorov_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Suvorov_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Suvorov_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 67
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0












rem *** Oryol ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Oryol
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295

ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB4_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodOryol

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Oryol.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodOryol ***
ObjectTemplate.create LodObject lodOryol
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate OryolComplex
ObjectTemplate.addTemplate BorodinoSimple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** BorodinoComplex ***
ObjectTemplate.create Bundle OryolComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353
rem ObjectTemplate.addTemplate Mikasa_Camera
rem ObjectTemplate.setPosition 0/12.765/7.589

ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Oryol_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9



rem *** Oryol_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Shikishimay_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Oryol_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Oryol_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 68
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0























rem *** Borodino3 ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Oslyabya
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/5.9785
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB5_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodBorodino3

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Oslyabya.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodBorodino3 ***
ObjectTemplate.create LodObject lodBorodino3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Borodino3Complex
ObjectTemplate.addTemplate Borodino3Simple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** ShikishimaComplex ***
ObjectTemplate.create Bundle Borodino3Complex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353


ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Borodino3_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9


rem *** Borodino3Simple ***
ObjectTemplate.create SimpleObject Borodino3Simple
ObjectTemplate.geometry boroboroboro2




rem *** Borodino3_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Borodino3_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Borodino3_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 79
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0












rem *** Navarin ***
rem *** +3000 criticalDamage for sink effect ***
ObjectTemplate.create PlayerControlObject Navarin
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 18.5
ObjectTemplate.mass 18700000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25160
ObjectTemplate.maxhitpoints 25160
ObjectTemplate.material 145
ObjectTemplate.criticalDamage 3970
ObjectTemplate.hpLostWhileCriticalDamage 25
ObjectTemplate.explosionForceMod 5
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/13.2715
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/5.9785
ObjectTemplate.addArmorEffect 25160 em_ExFumePOW 0/24.8/-0.8295
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/10
ObjectTemplate.addArmorEffect 6940 em_FletcherDamage 0/0/-10
ObjectTemplate.addArmorEffect 6940 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 6162 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Fire 0/10/-0.7
ObjectTemplate.addArmorEffect 4216 em_ShipDamaged_Smoke 0/10/-0.7
ObjectTemplate.addArmorEffect 3970 em_FletcherDamage 0/0/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSink 0/5/0
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/2/-45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 6/2/-60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 5/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 10/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 8/2/60
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/6/35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf 0/5/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -10/6/-5
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -8/3/-35
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -5/2/-55
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -6/3/25
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -3/3/45
ObjectTemplate.addArmorEffect 3970 e_waterBoatSinkEf -7/2/60
ObjectTemplate.addArmorEffect 0 e_ExploShipDestroyedBundle_LargeShip 0/0/0
ObjectTemplate.addArmorEffect 0 e_AlliedBB6_ObjectiveKillerPCO_Spawner 0/0/0

ObjectTemplate.aiTemplate Mikasa
rem -------------------------------------
ObjectTemplate.addTemplate lodNavarin

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerFR

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition -10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBL

ObjectTemplate.addTemplate Mikasa_Floater
ObjectTemplate.setPosition 10/11/-75
ObjectTemplate.addTemplate Mikasa_FloaterBreakerBR
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 0/16.16/21.90 0/0/0
ObjectTemplate.GUIIndex 35
ObjectTemplate.setVehicleIcon "Vehicle/icon_Navarin.tga"
ObjectTemplate.setVehicleIconPos 48/52
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.submarineData 0 0 0 0 0 20 200



rem *** lodNavarin ***
ObjectTemplate.create LodObject lodNavarin
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate NavarinComplex
ObjectTemplate.addTemplate Borodino3Simple
rem -------------------------------------
ObjectTemplate.lodSelector MikasaLodSelector

rem *** NavarinComplex ***
ObjectTemplate.create Bundle NavarinComplex
rem ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.geometry boroboroboro
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------

ObjectTemplate.addTemplate Rus_bouban

ObjectTemplate.addTemplate dekadekairosiakaigunki

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/14.046/21.817
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 0/16.16/21.90
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/7.496/29.353
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/7.496/29.353


ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn1
ObjectTemplate.setPosition -6.5/11.522/5.5
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn2
ObjectTemplate.setPosition 6.5/11.522/5.5
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn3
ObjectTemplate.setPosition -3.5/13.7/4
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn4
ObjectTemplate.setPosition 3.5/13.7/4
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn5
ObjectTemplate.setPosition -3.5/13.7/-2.5
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn6
ObjectTemplate.setPosition 3.5/13.7/-2.5
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn7
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn8
ObjectTemplate.setPosition 6.5/10/-14.25
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn9
ObjectTemplate.setPosition -6.5/10/-14.25
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn10
ObjectTemplate.setPosition 6.5/16.008/-18.335
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn11
ObjectTemplate.setPosition -6.5/7.4/-31
ObjectTemplate.addTemplate Navarin_DriverSoldierSpawn12
ObjectTemplate.setPosition 6.5/7.4/-31




ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition -8.81/7.4/-8.723
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder04
ObjectTemplate.setPosition 8.81/7.4/-8.723
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -3.79/14.735/17.07
ObjectTemplate.setRotation 25/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 3.79/14.735/17.07
ObjectTemplate.setRotation -25/0/0



ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -2.859/16.402/21.486
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 2.859/16.402/21.486
ObjectTemplate.setRotation -90/0/0




ObjectTemplate.addTemplate e_waterfrontBigC
ObjectTemplate.setPosition 0/-6.6/70.67
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/67.67
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvall
ObjectTemplate.setPosition 0/-2/-67.518
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.5/-62.518


ObjectTemplate.addTemplate Mikasa_Engine
ObjectTemplate.setPosition 0/-3.999/-50.999
ObjectTemplate.addTemplate Mikasa_Rudder1
ObjectTemplate.setPosition 0/-5/-67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_HullWing
ObjectTemplate.setPosition 0/-5/67
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Mikasa_propeller
ObjectTemplate.setPosition 0/-2.8/-60
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusRearPCO2
ObjectTemplate.setPosition 0/7.444/-31.5
ObjectTemplate.setRotation -179.999/0/0

ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/7.444/33.3
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.addTemplate RusPCO5
ObjectTemplate.setPosition -8.75/7.25/12.15
ObjectTemplate.addTemplate RusPCO6
ObjectTemplate.setPosition 8.75/7.25/12.9



ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0/11.006/-60.512
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0/11.006/60.099
ObjectTemplate.setRotation 75.756/-2/-5.0

ObjectTemplate.addTemplate RusPCO3
ObjectTemplate.setPosition -9.75/2.08/12.15
ObjectTemplate.addTemplate RusPCO4
ObjectTemplate.setPosition 9.75/2.08/12.9



rem *** Navarin_DriverSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn3 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn4 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn4
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn5 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn5
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn6 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn6
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn7 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn7
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn8 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn8
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn9 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn9
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn10 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn10
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn11 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn11
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** Navarin_DriverSoldierSpawn12 ***
ObjectTemplate.create SpawnPoint Navarin_DriverSoldierSpawn12
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0































rem *** RusRearPCO2 ***
ObjectTemplate.create PlayerControlObject RusRearPCO2
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiRearAI
rem -------------------------------------


ObjectTemplate.addTemplate MKS300_Invis_X
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Rus300_Dummy_X1
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition 5.3/0/0
rem ObjectTemplate.setPosition 5.3/7.5/-34.604
ObjectTemplate.addTemplate Mikasa_Entry
ObjectTemplate.setPosition -5.3/0/0
rem ObjectTemplate.setPosition -5.3/7.5/-34.604


rem -------------------------------------
ObjectTemplate.setPcoId 1
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.addPcoPosId 4
ObjectTemplate.setSoldierExitLocation 8.0/8.7/-31.5 90/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/icon_RusBB.tga"
ObjectTemplate.setVehicleIconPos 104/72
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pettern305mm.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 110
ObjectTemplate.DirBarYScaleAbove 15
ObjectTemplate.DirBarYScaleBelow 1
ObjectTemplate.DirBarYScaleMin -92
ObjectTemplate.DirBarYScaleMax -75
ObjectTemplate.DirBarRotate 180
ObjectTemplate.sonarPos 0






rem ===============================================
rem Dummy Gun
rem ===============================================
rem *** Rus300_Dummy_X ***
ObjectTemplate.create RotationalBundle Rus300_Dummy_X1
ObjectTemplate.setNetworkableInfo IseTurretXInfo
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Rus_mainturret
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Rus300_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
rem -------------------------------------
ObjectTemplate.setMinRotation -115/0/0
ObjectTemplate.setMaxRotation 115/0/0
rem ObjectTemplate.setMinRotation -145/0/0
rem ObjectTemplate.setMaxRotation 145/0/0
rem ObjectTemplate.setMinRotation -120/0/0
rem ObjectTemplate.setMaxRotation 120/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX




rem *** Rus300_Dummy_X ***
ObjectTemplate.create RotationalBundle Rus300_Dummy_X
ObjectTemplate.setNetworkableInfo IseTurretXInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTower.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigtower.ssc
ObjectTemplate.geometry Rus_mainturret
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Rus300_Dummy_Y
ObjectTemplate.setPosition 0/0.7261/2.5934
rem -------------------------------------
ObjectTemplate.setMinRotation -115/0/0
ObjectTemplate.setMaxRotation 115/0/0
rem ObjectTemplate.setMinRotation -145/0/0
rem ObjectTemplate.setMaxRotation 145/0/0
ObjectTemplate.setMaxSpeed 20/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** Rus300_Dummy_Y ***
ObjectTemplate.create RotationalBundle Rus300_Dummy_Y
ObjectTemplate.setNetworkableInfo IseTurretYInfo
rem ObjectTemplate.loadSoundScript ../Common/Sounds/BigTurret.ssc
ObjectTemplate.loadSoundScript ../../../../../objects/Vehicles/Sea/Common/Sounds/bigturret.ssc
ObjectTemplate.geometry MKS_Gunbase_m1
rem -------------------------------------
ObjectTemplate.addTemplate MKS300CannonBarrel_Dummy
ObjectTemplate.addTemplate MKS300CameraBundle
ObjectTemplate.setPosition 0/1.5/0.4
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-40/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/24/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

























rem *** mikasaPCO3 ***
ObjectTemplate.create PlayerControlObject mikasaPCO3
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiAALeftAI
rem -------------------------------------


ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -6.0/7.50/-0.9
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -6.0/7.50/-0.9
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -6.0/7.50/10.5
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -6.0/7.50/10.5
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -6.0/7.50/-10.1
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -6.0/7.50/-10.1
ObjectTemplate.setRotation -90/0/0

rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -9.0/10.00/-11.5 0/0/0
ObjectTemplate.GUIIndex 55
ObjectTemplate.setVehicleIcon "Vehicle/icon_JapBB.tga"
ObjectTemplate.setVehicleIconPos 81/87
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 0

rem *** mikasaPCO4 ***
ObjectTemplate.create PlayerControlObject mikasaPCO4
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiAARightAI
rem -------------------------------------


ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 6.0/7.50/-0.9
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 6.0/7.50/-0.9
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 6.0/7.50/10.5
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 6.0/7.50/10.5
ObjectTemplate.setRotation 90/0/0

rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
rem ObjectTemplate.setPosition 6.0/5.00/10.5
rem ObjectTemplate.setRotation 90/0/0
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
rem ObjectTemplate.setPosition 6.0/5.00/10.5
rem ObjectTemplate.setRotation 90/0/0

rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
rem ObjectTemplate.setPosition 6.0/5.00/-0.9
rem ObjectTemplate.setRotation 90/0/0
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
rem ObjectTemplate.setPosition 6.0/5.00/-0.9
rem ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 6.0/7.50/-10.1
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 6.0/7.50/-10.1
ObjectTemplate.setRotation 90/0/0

rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 9.0/10.00/-11.5 0/0/0
ObjectTemplate.GUIIndex 56
ObjectTemplate.setVehicleIcon "Vehicle/icon_JapBB.tga"
ObjectTemplate.setVehicleIconPos 81/87
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 0



rem *** mikasaPCO5 ***
ObjectTemplate.create PlayerControlObject mikasaPCO5
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiTorpedoLauncherLeft
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition 7.28/3.09/-5.94
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFL
ObjectTemplate.setPosition 0.5/0/-1.925
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XFL_alt
ObjectTemplate.setPosition 0/0/10.41
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFL
ObjectTemplate.setPosition 0/0/-15.25
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFL
ObjectTemplate.setPosition 0/0/-28.00
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFLI
ObjectTemplate.setPosition 0.5/0/-1.925
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFLI
ObjectTemplate.setPosition 0/0/-15.25
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFLI
ObjectTemplate.setPosition 0/0/-28.00
ObjectTemplate.setRotation -90/0/0


rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 9.3/8.3/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_JapBB.tga"
rem ObjectTemplate.setVehicleIconPos 81/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_152mmType41.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_152mmType41.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64

rem *** mikasaPCO6 ***
ObjectTemplate.create PlayerControlObject mikasaPCO6
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiTorpedoLauncherRight
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition -7.24/3.09/-5.93
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFR
ObjectTemplate.setPosition -0.6/0/-3.1
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XFR_Alt
ObjectTemplate.setPosition 1.0/0/9.31
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFR
ObjectTemplate.setPosition -0.5/0/-16.54
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFR
ObjectTemplate.setPosition -0.5/0/-28.94
ObjectTemplate.setRotation 90/0/0


ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFRI
ObjectTemplate.setPosition -0.6/0/-3.1
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFRI
ObjectTemplate.setPosition -0.5/0/-16.54
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 152mm_SecondaryGun_140_XPFRI
ObjectTemplate.setPosition -0.5/0/-28.94
ObjectTemplate.setRotation 90/0/0


rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -9.3/8.3/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_JapBB.tga"
rem ObjectTemplate.setVehicleIconPos 81/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_152mmType41.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_152mmType41.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64










rem *** RusPCO3 ***
ObjectTemplate.create PlayerControlObject RusPCO3
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiAALeftAI
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition 7.28/3.09/-5.94
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 1.0/0/-1.9
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 0.5/0/10.31
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 0.5/0/10.31
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 0.5/0/-15.20
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 0.5/0/-28.00
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 1.0/0/-1.9
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 0.5/0/-15.20
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 0.5/0/-28.00
ObjectTemplate.setRotation -90/0/0


rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 8.5/9.5/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_RusBB.tga"
rem ObjectTemplate.setVehicleIconPos 81/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 0





rem *** RusPCO4 ***
ObjectTemplate.create PlayerControlObject RusPCO4
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiAARightAI
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition -7.24/3.09/-5.93
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -1.0/0/-3.0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition 0.5/0/9.31
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition 0.5/0/9.31
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -0.5/0/-16.70
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setPosition -0.5/0/-28.95
ObjectTemplate.setRotation 90/0/0


ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -1.0/0/-3.0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -0.5/0/-16.70
ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setPosition -0.5/0/-28.95
ObjectTemplate.setRotation 90/0/0


rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -8.5/9.5/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_RusBB.tga"
rem ObjectTemplate.setVehicleIconPos 84/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_QF_12-pounder.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64
ObjectTemplate.sonarPos 0







rem *** RusPCO5 ***
ObjectTemplate.create PlayerControlObject RusPCO5
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiTorpedoLauncherLeft
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition 7.28/3.09/-5.94
ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XFL_alt
ObjectTemplate.setPosition 1.05/0/-38.758
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XPFL
ObjectTemplate.setPosition 0.55/0/8.831
ObjectTemplate.setRotation -90/0/0


ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XPFLI
ObjectTemplate.setPosition 0.55/0/8.831
ObjectTemplate.setRotation -90/0/0



rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 8.5/9.5/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_RusBB.tga"
rem ObjectTemplate.setVehicleIconPos 81/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pattern_1892.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_Pattern_1892.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64






rem *** RusPCO6 ***
ObjectTemplate.create PlayerControlObject RusPCO6
ObjectTemplate.setNetworkableInfo MikasaBodyInfo
ObjectTemplate.aiTemplate MogamiTorpedoLauncherRight
ObjectTemplate.timetoliveafterdeath 0.5
ObjectTemplate.geometry 6,1inchL60T3Single_thing_m1
rem -------------------------------------
ObjectTemplate.addTemplate 152mm_SecondaryGun_DummyEngine
ObjectTemplate.addTemplate 152mm_SecondaryGun_Entry
ObjectTemplate.setPosition -7.24/3.09/-5.93
ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XFR_Alt
ObjectTemplate.setPosition -1.0/0/-38.758
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XPFR
ObjectTemplate.setPosition -0.5/0/8.831
ObjectTemplate.setRotation 90/0/0




ObjectTemplate.addTemplate Rus152mm_SecondaryGun_140_XPFRI
ObjectTemplate.setPosition -0.5/0/8.831
ObjectTemplate.setRotation 90/0/0


rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -8.5/9.5/-6 -90/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/icon_RusBB.tga"
rem ObjectTemplate.setVehicleIconPos 81/56
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_Pattern_1892.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_Pattern_1892.tga"
ObjectTemplate.setSecondaryAmmoBar ABReloadBarOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64







rem *** bouban ***
ObjectTemplate.create SimpleObject shikisahima_bouban
ObjectTemplate.geometry mikasabouban
ObjectTemplate.hasCollisionPhysics 1

rem *** bouban ***
ObjectTemplate.create SimpleObject Rus_bouban
ObjectTemplate.geometry Rusboudanban
ObjectTemplate.hasCollisionPhysics 1



rem *** kankyou ***
ObjectTemplate.create SimpleObject japBBkankyou
ObjectTemplate.geometry mikasakankyou1
ObjectTemplate.hasCollisionPhysics 1

rem *** Zki ***
ObjectTemplate.create SimpleObject mikasaZki
ObjectTemplate.geometry mikasaZ

rem *** Zki ***
ObjectTemplate.create SimpleObject dekadekaihinomaru
ObjectTemplate.geometry masutohinomaru1

rem *** Zki ***
ObjectTemplate.create SimpleObject dekadekairosiakaigunki
ObjectTemplate.geometry masutorosiakaigunki1






rem *** mikasa_MoveObject_Spawner ***
ObjectTemplate.create ObjectSpawner mikasa_MoveObject_Spawner
ObjectTemplate.setObjectTemplate 1 mikasa_MoveObject
ObjectTemplate.setObjectTemplate 2 mikasa_MoveObject
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 9999
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0


rem *** mikasa_MoveObject ***
ObjectTemplate.create PlayerControlObject mikasa_MoveObject
ObjectTemplate.setNetworkableInfo Yamato1945Add25mm_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 4
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.explosionRadius 0.1
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.mass 15000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.05
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 803
ObjectTemplate.criticalDamage 0
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 7
ObjectTemplate.hpLostWhileDamageFromWater 7
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate 25mmTripleAA
ObjectTemplate.geometry Yamato1945Add25mm_dummy_m1
rem ----------------------------------
ObjectTemplate.addTemplate Yamato1945Add25mm_DummyEngine
ObjectTemplate.addTemplate Yamato1945_MoveObject_Camera
ObjectTemplate.setPosition 0.7/7.339/1.348
ObjectTemplate.addTemplate YamatoEntrySml
ObjectTemplate.setPosition 0/0/0

rem ----------------------------------
ObjectTemplate.setSoldierExitLocation 0.7/7.339/1.348 0/0/0
ObjectTemplate.GUIIndex 79
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Empty.tga"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""