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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/RDG33/Objects.con
rem ===== COMPRESS = COMMON
ObjectTemplate.create HandFireArms GrenadeRus
ObjectTemplate.itemIndex 4
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate GrenadeRusProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_rdg33_64x32.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setHasMag 0
ObjectTemplate.setFireDev 4 0.5 0.5
ObjectTemplate.setDevMod 1 1 1
ObjectTemplate.setMinDev 1.5
ObjectTemplate.setTurnDev 8 0.75 0.75 0.4
ObjectTemplate.setSpeedDev 8 0.75 0.75 0.4
ObjectTemplate.setMiscDev 12 8 0.4
ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 25
ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.4
ObjectTemplate.fireDelay 0.8
objectTemplate.aiTemplate RDG33AI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.createSkeleton animations/GrenadeAxis.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate GrenadeRusLod
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/RDG33/Sounds/RDG33.ssc
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle GrenadeRusComplex
ObjectTemplate.createSkeleton animations/GrenadeAxis.ske
ObjectTemplate.geometry GrenadeRus
ObjectTemplate.create SimpleObject GrenadeRusSimple
ObjectTemplate.geometry Shad_GrenadeRus
ObjectTemplate.create LodObject GrenadeRusLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate GrenadeRusComplex
ObjectTemplate.addTemplate GrenadeRusSimple
rem
rem Projectile
rem
ObjectTemplate.create Projectile GrenadeRusProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry GrenadeRus
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 15.0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 207
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1
ObjectTemplate.create HandFireArms GrenadeRus
ObjectTemplate.itemIndex 4
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate GrenadeRusProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_rdg33_64x32.tga"
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setHasMag 0
ObjectTemplate.setFireDev 4 0.5 0.5
ObjectTemplate.setDevMod 1 1 1
ObjectTemplate.setMinDev 1.5
ObjectTemplate.setTurnDev 8 0.75 0.75 0.4
ObjectTemplate.setSpeedDev 8 0.75 0.75 0.4
ObjectTemplate.setMiscDev 12 8 0.4
ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 25
ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.4
ObjectTemplate.fireDelay 0.8
objectTemplate.aiTemplate RDG33AI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.createSkeleton animations/GrenadeAxis.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate GrenadeRusLod
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/RDG33/Sounds/RDG33.ssc
rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle GrenadeRusComplex
ObjectTemplate.createSkeleton animations/GrenadeAxis.ske
ObjectTemplate.geometry GrenadeRus
ObjectTemplate.create SimpleObject GrenadeRusSimple
ObjectTemplate.geometry Shad_GrenadeRus
ObjectTemplate.create LodObject GrenadeRusLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate GrenadeRusComplex
ObjectTemplate.addTemplate GrenadeRusSimple
rem
rem Projectile
rem
ObjectTemplate.create Projectile GrenadeRusProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry GrenadeRus
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 15.0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 207
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1