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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Satchel/Objects.con
rem ===== COMPRESS = COMMON
rem *** Satchel
rem *** SatchelShort
rem *** SatchelNoLinkShort
ObjectTemplate.create HandFireArms Satchel
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 4
ObjectTemplate.projectileTemplate SatchelProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.loadSoundScript Sounds/SatchelYell.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod
ObjectTemplate.create SimpleObject SatchelSimple
ObjectTemplate.geometry Shad_Satchel
ObjectTemplate.create AnimatedBundle SatchelComplex
ObjectTemplate.geometry Satchel
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.create LodObject SatchelLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SatchelComplex
ObjectTemplate.addTemplate SatchelSimple
ObjectTemplate.create Projectile SatchelProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry Satchel
ObjectTemplate.startEffectTemplate e_SatchelFume
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** Satchels explodes after 7 seconds.
ObjectTemplate.timeToLive CRD_NONE/9/11/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 285
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1
ObjectTemplate.create HandFireArms SatchelShort
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate SatchelshortProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
objectTemplate.aiTemplate SatchelAI
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.setWeaponLink 4
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Satchel/Sounds/Satchel.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod
ObjectTemplate.create Projectile SatchelshortProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry Satchel
ObjectTemplate.startEffectTemplate e_SatchelFume
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** Satchels explodes after 5 seconds.
ObjectTemplate.timeToLive CRD_NONE/4/6/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 285
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1
ObjectTemplate.create HandFireArms SatchelNoLinkShort
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate SatchelshortProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
objectTemplate.aiTemplate SatchelAI
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
rem ObjectTemplate.setWeaponLink 4
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Satchel/Sounds/Satchel.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod
rem *** Satchel
rem *** SatchelShort
rem *** SatchelNoLinkShort
ObjectTemplate.create HandFireArms Satchel
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 4
ObjectTemplate.projectileTemplate SatchelProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.loadSoundScript Sounds/SatchelYell.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod
ObjectTemplate.create SimpleObject SatchelSimple
ObjectTemplate.geometry Shad_Satchel
ObjectTemplate.create AnimatedBundle SatchelComplex
ObjectTemplate.geometry Satchel
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.create LodObject SatchelLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SatchelComplex
ObjectTemplate.addTemplate SatchelSimple
ObjectTemplate.create Projectile SatchelProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry Satchel
ObjectTemplate.startEffectTemplate e_SatchelFume
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** Satchels explodes after 7 seconds.
ObjectTemplate.timeToLive CRD_NONE/9/11/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 285
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1
ObjectTemplate.create HandFireArms SatchelShort
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate SatchelshortProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
objectTemplate.aiTemplate SatchelAI
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
ObjectTemplate.setWeaponLink 4
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Satchel/Sounds/Satchel.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod
ObjectTemplate.create Projectile SatchelshortProjectile
ObjectTemplate.networkableInfo ProjectileInfo
ObjectTemplate.geometry Satchel
ObjectTemplate.startEffectTemplate e_SatchelFume
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.explosionDamage 0
rem *** Satchels explodes after 5 seconds.
ObjectTemplate.timeToLive CRD_NONE/4/6/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.DamageType 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.material 70
ObjectTemplate.material2 285
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.noFFSound 1
ObjectTemplate.create HandFireArms SatchelNoLinkShort
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate SatchelshortProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_satchel.dds"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 6
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.5
objectTemplate.aiTemplate SatchelAI
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 2
rem ObjectTemplate.setWeaponLink 4
ObjectTemplate.loadSoundScript ../../../../../objects/Handweapons/Satchel/Sounds/Satchel.ssc
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SatchelLod