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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Satchel/Sounds/SatchelYell.ssc
newPatch load @ROOT/Sound/@RTD/Japanese/FireInTheHole2.wav minDistance 0.25 randomStartPitch 0.05 / 0.05 trigger Volume dopplerOff dopplerOff priority 2 *** Time Volume *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 0.4 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 10 param 10 param 1 param -1 endEffect load @ROOT/Sound/@RTD/Japanese/FireInTheHole.wav minDistance 0.25 randomStartPitch 0.05 / 0.05 trigger Volume dopplerOff priority 2 *** Time Volume *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 0.4 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 10 param 10 param 1 param -1 endEffect newPatch load @ROOT/Sound/@RTD/Japanese/FireInTheHole.wav minDistance 0.25 randomStartPitch 0.05 / 0.05 trigger Volume dopplerOff priority 2 *** Time Volume *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.4 param 0.4 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 10 param 10 param 1 param -1 endEffect randomPlay 1