This page is under construction
Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/Satchel/Sounds/SatchelYell.ssc
newPatch
load @ROOT/Sound/@RTD/Japanese/FireInTheHole2.wav
minDistance 0.25
randomStartPitch 0.05 / 0.05
trigger Volume
dopplerOff
dopplerOff
priority 2
*** Time Volume ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 0.4
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 10
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/Japanese/FireInTheHole.wav
minDistance 0.25
randomStartPitch 0.05 / 0.05
trigger Volume
dopplerOff
priority 2
*** Time Volume ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 0.4
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 10
param 1
param -1
endEffect
newPatch
load @ROOT/Sound/@RTD/Japanese/FireInTheHole.wav
minDistance 0.25
randomStartPitch 0.05 / 0.05
trigger Volume
dopplerOff
priority 2
*** Time Volume ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 0.4
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 10
param 10
param 1
param -1
endEffect
randomPlay 1