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Archives/bf1942/Levels/DC_Battle_of_73_Easting.rfa
bf1942/levels/DC_Battle_of_73_Easting/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942/levels/DC_Battle_of_73_Easting/Textures/ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.633/0.414/0.238
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/DC_Battle_of_73_Easting/Textures/
shadow.shadowColor 0.6
rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 300
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.setActiveCombatArea 0 0 1024 1024
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 632.90/31.646/322.556
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 632.90/31.646/322.556
run objects/objects
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942/levels/DC_Battle_of_73_Easting/Textures/ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.633/0.414/0.238
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/DC_Battle_of_73_Easting/Textures/
shadow.shadowColor 0.6
rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 300
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.setActiveCombatArea 0 0 1024 1024
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 632.90/31.646/322.556
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 632.90/31.646/322.556
run objects/objects