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Archives/bf1942/Levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/air_radardome_m1.rs
subshader "air_radardome_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 20.0;
texture "bf1942/levels/DC_No_Fly_Zone/texture/radar";
}
subshader "air_radardome_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/metal";
}
subshader "air_radardome_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/beton";
}
subshader "air_radardome_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/rail";
}
subshader "air_radardome_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/door";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 20.0;
texture "bf1942/levels/DC_No_Fly_Zone/texture/radar";
}
subshader "air_radardome_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/metal";
}
subshader "air_radardome_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/beton";
}
subshader "air_radardome_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/rail";
}
subshader "air_radardome_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/door";
}