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Archives/bf1942/Levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/mil_wpbunker_m2.rs
subshader "mil_wpbunker_m2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkyt_b";
}
subshader "mil_wpbunker_m2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade false;
texture "texture/black_l";
}
subshader "mil_wpbunker_m2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkft_b";
}
subshader "mil_wpbunker_m2_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pafbr1_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkyt_b";
}
subshader "mil_wpbunker_m2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade false;
texture "texture/black_l";
}
subshader "mil_wpbunker_m2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkft_b";
}
subshader "mil_wpbunker_m2_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pafbr1_s";
}