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Archives/bf1942/Levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/urb_gas_station_house_m2.rs
subshader "urb_gas_station_house_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete4";
}
subshader "urb_gas_station_house_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Floor";
}
subshader "urb_gas_station_house_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetalStripes";
}
subshader "urb_gas_station_house_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetal";
}
subshader "urb_gas_station_house_m2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/Bridge_Railing";
}
subshader "urb_gas_station_house_m2_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/dc-black";
}