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Archives/bf1942/Levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/vil_house4_open_m1.rs
subshader "vil_house4_open_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-dirtymattress1";
}
subshader "vil_house4_open_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-mudtiles1";
}
subshader "vil_house4_open_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-torncloth1";
}
subshader "vil_house4_open_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-baddoor1";
}
subshader "vil_house4_open_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-stuccowall1";
}
subshader "vil_house4_open_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.611765 0.611765 0.611765;
materialSpecularPower 50.0;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-nippletop1";
}
subshader "vil_house4_open_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-transparent1";
}
subshader "vil_house4_open_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-genericwood1";
}
subshader "vil_house4_open_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-lamplight1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-dirtymattress1";
}
subshader "vil_house4_open_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-mudtiles1";
}
subshader "vil_house4_open_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-torncloth1";
}
subshader "vil_house4_open_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-baddoor1";
}
subshader "vil_house4_open_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-stuccowall1";
}
subshader "vil_house4_open_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.611765 0.611765 0.611765;
materialSpecularPower 50.0;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-nippletop1";
}
subshader "vil_house4_open_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
transparent true;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-transparent1";
}
subshader "vil_house4_open_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-genericwood1";
}
subshader "vil_house4_open_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/DC-lamplight1";
}