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Archives/bf1942/Levels/DC_Basrah_Nights.rfa
bf1942/levels/DC_Basrah_Nights/Init/SkyAndSun.con

TextureManager.mipmaps 0


rem *** "TSun" of primitive LensFlare ***
rem
ObjectTemplate.create LensFlare TSun
ObjectTemplate.setLensFlareCount 1
ObjectTemplate.setBackFlareCount 0
ObjectTemplate.setCoronaCount 2
ObjectTemplate.initLensFlares
ObjectTemplate.setVisibilityAngleDeg 360
ObjectTemplate.setFlareSrcBlend BMSourceAlpha 1
ObjectTemplate.setFlareDestBlend BMOne 1
ObjectTemplate.setFlareTexture ring3.tga 1
ObjectTemplate.setFlareSize 0.5 1
ObjectTemplate.setFlareScale 1 1
ObjectTemplate.setFlareRot 0 1
ObjectTemplate.setFlareColor 255/255/255/200 1
rem ObjectTemplate.setflarefadeall 0.1
rem ObjectTemplate.setcoronafadeall 0.3

Object.create TSun
Object.isSaveable 1
Object.name sun


GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Gazala_m1
Sky.initSky

Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 4
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 4000

Sky.changeOfsCloudHeight 3000
Sky.changeOfsCloudDist 200
Sky.setCloudFog 0

Sky.setSun sun
sky.changeOfsSkyHeight 0
sky.setRotAngle 180
sky.sunLightDirectionVec .2/.8/.2
TextureManager.mipmaps 1