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Archives/bf1942/Levels/DC_Basrah_Nights.rfa
bf1942/levels/DC_Basrah_Nights/standardMesh/DesertCombat/Buildings/DC_streetlamp1_m1.rs
subshader "DC_streetlamp1_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_lampglass";
}
subshader "DC_streetlamp1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular true;
   materialSpecular 0.4 0.45 0.5;
   materialSpecularPower 50.0;
   envmap true;
   texture "Texture/DesertCombat/Buildings/dc_genericmetal2";
}
subshader "DC_streetlamp1_m1_Material2" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   transparent true;
   depthwrite false;
   alphaTestRef 0.5;
   texture "bf1942/levels/DC_Basrah_Nights/Texture/DesertCombat/Buildings/dc-lamplight1";
}
subshader "DC_streetlamp1_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}