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Archives/bf1942/Levels/DC_Basrah_Nights.rfa
bf1942/levels/DC_Basrah_Nights/standardMesh/DesertCombat/Buildings/bn-wires3_m1.rs
subshader "bn-wires3_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1.0 1.0 1.0;
   lightingSpecular true;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 70.0;
   texture "bf1942/levels/DC_Basrah_Nights/Texture/DesertCombat/Buildings/dc-pitch2";
}