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Archives/bf1942/Levels/DC_Basrah_Nights.rfa
bf1942/levels/DC_Basrah_Nights/standardMesh/DesertCombat/Buildings/bnights_custom-bldg2_m1.rs
subshader "bnights_custom-bldg2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Basrah_Nights/Texture/DesertCombat/Buildings/dc_temp1";
}
subshader "bnights_custom-bldg2_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_wall1";
}
subshader "bnights_custom-bldg2_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_roof1";
}
subshader "bnights_custom-bldg2_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_sidewalk1";
}
subshader "bnights_custom-bldg2_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "bnights_custom-bldg2_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_wall2";
}
subshader "bnights_custom-bldg2_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Basrah_Nights/Texture/DesertCombat/Buildings/bn-floortiles2";
}
subshader "bnights_custom-bldg2_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Basrah_Nights/Texture/DesertCombat/Buildings/mkt_pavillion-tent1";
}