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Archives/bf1942/Levels/DC_Basrahs_Edge.rfa
bf1942/levels/DC_Basrahs_Edge/AI/conditions.con
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition breakOutCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition TwoEnemyCpCond Crisp EqualGreater Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition breakOutCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition TwoEnemyCpCond Crisp EqualGreater Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 4
aiStrategy.setConditionStrength Required