This page is under construction
Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/Init.con
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .4/.35/.3
renderer.specularColor .3/.3/.3
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
textureManager.alternativePath texture/levels/D-Day
textureManager.alternativePath Texture\SPECIAL_BRIT_EUROPE_1944_SPRING
textureManager.alternativePath Texture\GENERAL_BRIT_EUROPE
textureManager.alternativePath texture/GENERAL_ITALY_MAINLAND
textureManager.alternativePath texture/GENERAL_ITALY_1942
textureManager.alternativePath texture/GENERAL_GER_AFRICA
textureManager.alternativePath Texture/GENERAL_ITALY

ShaderManager.setTextureParam envmap bf1942\levels\husky\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.54/0.6/0.65
renderer.fogstart 45
renderer.fogend 300

shadow.shadowColor .4
Game.setViewDistance 300
Game.spawnPlayers 1

treeRenderer.billboardLightScale 0.4

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedItFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setActiveCombatArea 512 512 1280 1280

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 1Italian_Officer_B38Smoke2R
game.setKit 1 1 2Italian_Assault_C91_36M
game.setKit 1 2 3Italian_AT_DesertS18-1000
game.setKit 1 3 4Italian_TankhunterB38
game.setKit 1 4 5Italian_Engineer_DesertC38

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_OfficerThompsonSmoke2R
game.setKit 2 1 2GB_AssaultNo4SmokeRG
game.setKit 2 2 3GB_ATPiat
game.setKit 2 3 4GB_SupportBren
game.setKit 2 4 5GB_EngineerNo4

run Init/SkyAndSun
run Init/Terrain
run Objects/Objects

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/3.000000
water.scrollDirection1 1.000000/2.800000
water.scrollDirection2 1.000000/3.000000
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.028000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.8/0.9/0.85
water.deepcolor 0.5/0.5/0.5
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

game.setBeforeSpawnCameraPosition 1 974.61/73.87/1108.79
game.setBeforeSpawnCameraPosition 2 974.61/73.87/1108.79