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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/90_53_tower_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/m13_40_tow";
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/m13_40_main";
materialDiffuse 0.12329832464456558 0.11613104492425919 0.12374161928892136;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/m13_40_box";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/watercan_m1";
transparent true;
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/m13_40_wheels";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
{
texture "texture/m13_40_tow";
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/m13_40_main";
materialDiffuse 0.12329832464456558 0.11613104492425919 0.12374161928892136;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/m13_40_box";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/watercan_m1";
transparent true;
twosided true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/m13_40_wheels";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}