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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/Autoblinda_Hull_l1.rs
subshader "Autoblinda_Hull_l1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Hull";
}
subshader "Autoblinda_Hull_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Turret";
}
subshader "Autoblinda_Hull_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Wheel";
}
subshader "Autoblinda_Hull_l1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Wheeltread";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Hull";
}
subshader "Autoblinda_Hull_l1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Turret";
}
subshader "Autoblinda_Hull_l1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Wheel";
}
subshader "Autoblinda_Hull_l1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.235294 0.235294 0.235294;
materialSpecularPower 6.5;
texture "texture/Autoblinda40_Wheeltread";
}