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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/Autoblinda_Hull_m1.rs
subshader "material_0" "StandardMesh/Default"
{
   texture "texture/Autoblinda40_Hull";
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.23529399931430817 0.23529399931430817 0.23529399931430817;
   materialSpecularPower 6.5;
}