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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/Sky_Husky_m1.rs
subshader "Sky_omaha_m1_Material0" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_05";
}
subshader "Sky_omaha_m1_Material1" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_06";
}
subshader "Sky_omaha_m1_Material2" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_01";
}
subshader "Sky_omaha_m1_Material3" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_02";
}
subshader "Sky_omaha_m1_Material4" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_03";
}
subshader "Sky_omaha_m1_Material5" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_04";
}
{
lighting false;
texture "texture/Sky_Husky_05";
}
subshader "Sky_omaha_m1_Material1" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_06";
}
subshader "Sky_omaha_m1_Material2" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_01";
}
subshader "Sky_omaha_m1_Material3" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_02";
}
subshader "Sky_omaha_m1_Material4" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_03";
}
subshader "Sky_omaha_m1_Material5" "StandardMesh/Default"
{
lighting false;
texture "texture/Sky_Husky_04";
}