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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/m13_40_gun.rs
subshader "m13_40_gun_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/m13_40_tow";
}