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Archives/bf1942/levels/Husky.rfa
bf1942/levels/Husky/StandardMesh/m13_40_wreck_m1.rs
subshader "m13_40_wreck_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/m13_40_wreck";
}
subshader "m13_40_wreck_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/m13_40_tow_wreck";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/m13_40_wreck";
}
subshader "m13_40_wreck_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/m13_40_tow_wreck";
}