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Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\cairo\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .950/.990/.999
renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.14/.13
renderer.ambientColor .13/.12/.11
renderer.diffuseColor .44/.40/.34
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.4
shadow.shadowColor 0.4
textureManager.alternativePath bf1942/levels/cairo/Texture
textureManager.alternativePath bf1942/levels/Desert_Hill/Texture
textureManager.alternativePath Texture\ENVIROMENT_DESERT
textureManager.alternativePath Texture\GENERAL_BRIT_AFRICA
textureManager.alternativePath Texture\GENERAL_FRE_AFRICA
textureManager.alternativePath Texture\GENERAL_RUS_AFRICA
textureManager.alternativePath Texture\GENERAL_GER_AFRICA
textureManager.alternativePath Texture\GENERAL_GER
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 kitger1
game.setKit 1 1 kitger2
game.setKit 1 2 kitger3
game.setKit 1 3 kitger4
game.setKit 1 4 kitger5
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 kitrus1
game.setKit 2 1 kitrus2
game.setKit 2 2 kitrus3
game.setKit 2 3 kitrus4
game.setKit 2 4 kitrus5
game.setActiveCombatArea 512 512 512 512
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.assaultTeam 2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.9/0.7/0.7
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.002
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.77/0.8/0.6
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 751/89/665
game.setBeforeSpawnCameraPosition 2 751/89/665
renderer.vertexFogEnable 1
renderer.fogColorVec .950/.990/.999
renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.14/.13
renderer.ambientColor .13/.12/.11
renderer.diffuseColor .44/.40/.34
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.4
shadow.shadowColor 0.4
textureManager.alternativePath bf1942/levels/cairo/Texture
textureManager.alternativePath bf1942/levels/Desert_Hill/Texture
textureManager.alternativePath Texture\ENVIROMENT_DESERT
textureManager.alternativePath Texture\GENERAL_BRIT_AFRICA
textureManager.alternativePath Texture\GENERAL_FRE_AFRICA
textureManager.alternativePath Texture\GENERAL_RUS_AFRICA
textureManager.alternativePath Texture\GENERAL_GER_AFRICA
textureManager.alternativePath Texture\GENERAL_GER
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 kitger1
game.setKit 1 1 kitger2
game.setKit 1 2 kitger3
game.setKit 1 3 kitger4
game.setKit 1 4 kitger5
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 kitrus1
game.setKit 2 1 kitrus2
game.setKit 2 2 kitrus3
game.setKit 2 3 kitrus4
game.setKit 2 4 kitrus5
game.setActiveCombatArea 512 512 512 512
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.assaultTeam 2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water11
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.9/0.7/0.7
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.002
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.77/0.8/0.6
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45
run Sounds/Environment
run Objects/Objects
game.setBeforeSpawnCameraPosition 1 751/89/665
game.setBeforeSpawnCameraPosition 2 751/89/665