This page is under construction
Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/standardmesh/DRcentar.rs
subshader "DRcentar_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_flr1_s";
}
subshader "DRcentar_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wmill_stn3_s";
}
subshader "DRcentar_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal3_h";
}
subshader "DRcentar_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bclfg1_r";
}
subshader "DRcentar_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn11_s";
}
subshader "DRcentar_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrohouse_stn6_h";
}
subshader "DRcentar_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRcentar_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRcentar_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit22_b";
}
subshader "DRcentar_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hats_deck_T";
}
subshader "DRcentar_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city13b_b";
}
subshader "DRcentar_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/hospir_b";
}
subshader "DRcentar_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRcentar_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_stn6_h";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_flr1_s";
}
subshader "DRcentar_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wmill_stn3_s";
}
subshader "DRcentar_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal3_h";
}
subshader "DRcentar_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bclfg1_r";
}
subshader "DRcentar_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn11_s";
}
subshader "DRcentar_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrohouse_stn6_h";
}
subshader "DRcentar_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRcentar_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRcentar_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit22_b";
}
subshader "DRcentar_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hats_deck_T";
}
subshader "DRcentar_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city13b_b";
}
subshader "DRcentar_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/hospir_b";
}
subshader "DRcentar_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRcentar_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_stn6_h";
}