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Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/standardmesh/DRistok.rs
subshader "DRistok_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bclfg1_r";
}
subshader "DRistok_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRistok_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRistok_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn11_s";
}
subshader "DRistok_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal3_h";
}
subshader "DRistok_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_stn3_s";
}
subshader "DRistok_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wmill_stn3_s";
}
subshader "DRistok_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Black_L";
}
subshader "DRistok_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/chwallfence_s";
}
subshader "DRistok_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_flr2_s";
}
subshader "DRistok_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrohouse_stn6_h";
}
subshader "DRistok_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRistok_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/POW_DeckWood_L";
}
subshader "DRistok_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city13b_b";
}
subshader "DRistok_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sx4vg5_r";
}
subshader "DRistok_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bclfg1_r";
}
subshader "DRistok_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRistok_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}
subshader "DRistok_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn11_s";
}
subshader "DRistok_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal3_h";
}
subshader "DRistok_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_stn3_s";
}
subshader "DRistok_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/wmill_stn3_s";
}
subshader "DRistok_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Black_L";
}
subshader "DRistok_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/chwallfence_s";
}
subshader "DRistok_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_flr2_s";
}
subshader "DRistok_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrohouse_stn6_h";
}
subshader "DRistok_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/afrhouse_wal1_s";
}
subshader "DRistok_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/POW_DeckWood_L";
}
subshader "DRistok_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city13b_b";
}
subshader "DRistok_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sx4vg5_r";
}
subshader "DRistok_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_stn1_s";
}