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Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/standardmesh/Pyramid2_m1.rs
subshader "Pyramid2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular true;
   texture "texture/pyramid";
}