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Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/standardmesh/obelisk.rs
subshader "obilisk_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/pyramid";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/pyramid";
}