This page is under construction
Archives/bf1942/levels/cairo.rfa
bf1942/levels/cairo/standardmesh/obelisk.rs
subshader "obilisk_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/pyramid";
}