This page is under construction
Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\East_Docks\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.349020/0.298039/0.200000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 1.000000/0.772549/0.541176
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/East_Docks/Texture
textureManager.alternativePath Texture\ENVIROMENT_DESERT
textureManager.alternativePath Texture\SPECIAL_GER_AFRICA_1943_SUMMER
textureManager.alternativePath Texture\SPECIAL_GER_AFRICA_1942_SUMMER
textureManager.alternativePath Texture\GENERAL_GER_AFRICA
textureManager.alternativePath Texture/GENERAL_BRIT_AFRICA
textureManager.alternativePath Texture/GENERAL_ITALY

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 ItalianDesertSoldier
game.setKit 1 0 1Italian_CloseQuarters_DesertB38Smoke3R
game.setKit 1 1 2Italian_Assault_DesertC91
game.setKit 1 2 3Italian_AT_DesertGeballteLadung1CAr
game.setKit 1 3 4Italian_Officer_DesertB38Smoke2R
game.setKit 1 4 5Italian_Engineer_DesertC38

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_CloseQuartersStenMk5
game.setKit 2 1 2GB_AssaultNo4
game.setKit 2 2 3GB_ATNo68
game.setKit 2 3 4GB_OfficerThompsonSmoke2R
game.setKit 2 4 5GB_EngineerNo4Sticky
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 0.5

run Objects/INIT

game.setBeforeSpawnCameraPosition 1 439/89/672
game.setBeforeSpawnCameraPosition 2 439/89/672