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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/standardmesh/1P_stug3g_gunner_m1.rs
subshader "1P_stug3g_gunner_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/stug3g_cockpit";
}
subshader "1P_stug3g_gunner_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.118 0.118 0.118;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   depthWrite false;
   alphaTestRef 0.69;
   texture "texture/stugwindow";
}