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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/standardmesh/1P_stug3g_gunner_zoom_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/1p_TankB_GunnerA_I";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/88cm_reticule";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/stug3g_cockpit";
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/stugwindow";
transparent true;
lightingSpecular true;
depthWrite false;
alphaTestRef 0.6899999976158142;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.11800000071525574 0.11800000071525574 0.11800000071525574;
materialSpecularPower 12.5;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/1p_TankB_GunnerF_I";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
{
texture "texture/1p_TankB_GunnerA_I";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/88cm_reticule";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/stug3g_cockpit";
materialDiffuse 0.5882350206375122 0.5882350206375122 0.5882350206375122;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/stugwindow";
transparent true;
lightingSpecular true;
depthWrite false;
alphaTestRef 0.6899999976158142;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.11800000071525574 0.11800000071525574 0.11800000071525574;
materialSpecularPower 12.5;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/1p_TankB_GunnerF_I";
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}