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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/standardmesh/1p_P1_reticule_m1.rs
subshader "1p_P1_reticule_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerF_I";
}

subshader "1p_P1_reticule_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerC_I";
}

subshader "1p_P1_reticule_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerB_I";
}

subshader "1p_P1_reticule_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerF_I";
}

subshader "1p_P1_reticule_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerA_I";
}

subshader "1p_P1_reticule_m1_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankAimGR";
}

subshader "1p_P1_reticule_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/1p_TankB_GunnerE_I";
}