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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/standardmesh/lampe.rs
subshader "lampe_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
texture "Texture/M0CM0";
}
subshader "lampe_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
texture "Texture/M3CM0";
}
subshader "lampe_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
texture "Texture/M4CM0";
}
subshader "lampe_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
texture "Texture/M2CM0";
}