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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/standardmesh/sdkfz232_wheR1_m1.rs
subshader "material_0" "StandardMesh/Default"
{
   texture "texture/sdkfz232_wheel";
   lighting false;
   twosided true;
   depthWrite false;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
}