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Archives/bf1942/levels/Wilderness.rfa
bf1942/levels/Wilderness/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = Suomi\levels\Wilderness\Textures\env_Wilderness_04.dds NegativeX = Suomi\levels\Wilderness\Textures\env_Wilderness_02.dds PositiveY = Suomi\levels\Wilderness\Textures\env_Wilderness_05.dds NegativeY = Suomi\levels\Wilderness\Textures\env_Wilderness_06.dds PositiveZ = Suomi\levels\Wilderness\Textures\env_Wilderness_03.dds NegativeZ = Suomi\levels\Wilderness\Textures\env_Wilderness_01.dds