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Archives/bf1942/levels/baghdad.rfa
bf1942/levels/baghdad/standardMesh/Gurkha_Scout_Kit.rs
subshader "Gurkha_Scout_Kit_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.3 0.3 0.3;
texture "texture/Soldiers/engl_rucksack";
}
subshader "Gurkha_Scout_Kit_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
envmap true;
texture "texture/binoc_m";
}
subshader "Gurkha_Scout_Kit_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.0 0.0 0.0;
texture "texture/HandWeapons/SMLE_Bajonett";
}
subshader "Gurkha_Scout_Kit_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HandWeapons/P1914";
}
subshader "Gurkha_Scout_Kit_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HandWeapons/P1914_bolt";
}
subshader "Gurkha_Scout_Kit_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 15.0;
envmap true;
texture "texture/scope_Rifle";
}
subshader "Gurkha_Scout_Kit_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Soldiers/Soldiers/turban";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.3 0.3 0.3;
texture "texture/Soldiers/engl_rucksack";
}
subshader "Gurkha_Scout_Kit_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
envmap true;
texture "texture/binoc_m";
}
subshader "Gurkha_Scout_Kit_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.0 0.0 0.0;
texture "texture/HandWeapons/SMLE_Bajonett";
}
subshader "Gurkha_Scout_Kit_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HandWeapons/P1914";
}
subshader "Gurkha_Scout_Kit_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/HandWeapons/P1914_bolt";
}
subshader "Gurkha_Scout_Kit_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 15.0;
envmap true;
texture "texture/scope_Rifle";
}
subshader "Gurkha_Scout_Kit_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Soldiers/Soldiers/turban";
}