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Archives/bf1942/levels/cassino.rfa
bf1942/levels/cassino/Conquest/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

rem -----------------------------------------
rem --- AxisBase_1_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint AxisBase_1_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName MONASTERY
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 32
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- AlliesBase_2_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint AlliesBase_2_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName THE_VILLAGE
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 15
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- hillbase_1_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint hillbase_1_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName FIRST_LINE_OF_DEFENSE
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.OnlyTakeableByTeam 2
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 30
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- hillbase_2_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint hillbase_2_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName SECOND_LINE_OF_DEFENSE
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.OnlyTakeableByTeam 2
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 30
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- hillbase_3_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint hillbase_3_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName THIRD_LINE_OF_DEFENSE
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 30
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- cassinoTESTbase_1_Cpoint ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint cassinoTESTbase_1_Cpoint
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName MONASTERY_ENTRANCE
ObjectTemplate.radius 3
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValue 30
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- neue_axen_base ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint neue_axen_base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName neue_axen_base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem -----------------------------------------
rem --- Unterer_Graben ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Unterer_Graben
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName FlussGraben
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.OnlyTakeableByTeam 2
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 0 Neutral_Flag_m1
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagfr_m1

rem EndOfFile