This page is under construction
Archives/bf1942/levels/cassino.rfa
bf1942/levels/cassino/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\cassino\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .1/.1/.125
renderer.ambientColor .1/.1/.125
renderer.diffuseColor .3/.3/.25
renderer.specularColor .3/.3/.25

renderer.vertexFogEnable 1
renderer.fogColorVec .191/.203/.223
textureManager.alternativePath bf1942\levels\cassino\Texture
textureManager.alternativePath bf1942/levels/cassino/Texture
textureManager.alternativePath texture/Europe
textureManager.alternativePath texture/Italy
textureManager.alternativePath texture/Austria
textureManager.alternativePath Texture/Soldiers1917

shadow.shadowColor 0.550000

Game.setViewDistance 320
Game.spawnPlayers 1
renderer.fogstart 45
renderer.fogend 250


ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 KukSoldier
game.setKit 1 0 Kuk_Scout
game.setKit 1 1 Kuk_Soldier
game.setKit 1 2 Kuk_Support
game.setKit 1 3 Kuk_Officer
game.setKit 1 4 Kuk_Pioneer

game.setTeamSkin 2 ItaSoldier
game.setKit 2 0 Ita_Scout
game.setKit 2 1 Ita_Soldier
game.setKit 2 2 Ita_Support
game.setKit 2 3 Ita_Officer
game.setKit 2 4 Ita_Pioneer
game.setLevelCheck 2242588848



game.setActiveCombatArea 128 128 896 896

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run objects/objects
run sounds/Environment

game.assaultTeam 2


water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000


rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 527.686/151.757/398.51
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 527.686/151.757/398.51