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Archives/bf1942/levels/tgw_stalemate.rfa
bf1942/Levels/tgw_stalemate/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Stalemate ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** single & double **
aiStrategy.createConstantCondition twoEnemyCP Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Stalemate ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** single & double **
aiStrategy.createConstantCondition twoEnemyCP Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf