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Archives/bf1942/levels/tgw_stalemate.rfa
bf1942/Levels/tgw_stalemate/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
ai.numAStarResources 10

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 483.68/465.07,321.71/445.36,497.94/500.47,484.33/475.21,435.85/445.08

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 483.68/465.07,321.71/445.36,497.94/500.47,484.33/475.21,435.85/445.08

rem *** Boat ***
ai.addSearchType Boat2

rem *** LandingCraft ***
ai.addSearchType LandingCraft3

rem *** Car ***
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 483.68/465.07,321.71/445.36,497.94/500.47,484.33/475.21,435.85/445.08

rem *** Load maps ***
ai.loadMaps

rem ----------------------------------------------------------------------------
endIf