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archives/bf1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\DC_Twin_Rivers\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.824/0.906/0.902
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.13
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942\levels\DC_Twin_Rivers\texture
shadow.shadowColor 0.6
rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_sniper
game.setKit 1 1 Iraq_Rifleman
game.setKit 1 2 Iraq_RPG7
game.setKit 1 3 Iraq_RepGuard
game.setKit 1 4 Iraq_Engineer
game.setKit 1 5 Iraq_grenadier
game.setKit 1 6 Iraq_PKM
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_NCO
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Rifleman_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_engineer
game.setKit 2 5 US_grenadier
game.setKit 2 6 US_Autorifle
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.77/0.8/0.6
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 521.9977/74.375/1113.759
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1561.398/97.80859/474.0005
run objects/objects
run objects
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\DC_Twin_Rivers\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.824/0.906/0.902
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.13
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942\levels\DC_Twin_Rivers\texture
shadow.shadowColor 0.6
rem *** Changed by mats. Higher number later after optimization.
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_sniper
game.setKit 1 1 Iraq_Rifleman
game.setKit 1 2 Iraq_RPG7
game.setKit 1 3 Iraq_RepGuard
game.setKit 1 4 Iraq_Engineer
game.setKit 1 5 Iraq_grenadier
game.setKit 1 6 Iraq_PKM
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_NCO
game.setKit 2 1 US_Rifleman
game.setKit 2 2 US_Rifleman_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_engineer
game.setKit 2 5 US_grenadier
game.setKit 2 6 US_Autorifle
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.77/0.8/0.6
water.waterAlphaDepth 0.5
water.wateShallowAlpha 0.5
water.deepColor 0.55/0.6/0.45
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 521.9977/74.375/1113.759
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1561.398/97.80859/474.0005
run objects/objects
run objects