This page is under construction
Archives/BF1942/levels/BlackMantis_Dust.RFA
bf1942/levels/BlackMantis_Dust/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\BlackMantis_Takeoff\Textures\ENVMAP_G_.rcm

renderer.vertexFogEnable 1
renderer.fogColorVec 0.650980/0.596078/0.372549
renderer.globalAmbientColor 0.278431/0.270588/0.145098
renderer.globalLodPercent 1
renderer.ambientColor 0.113725/0.094118/0.074510
renderer.diffuseColor 0.549020/0.513726/0.376471
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3
renderer.animatedMeshAmbientColor 0.15


textureManager.alternativePath bf1942/levels/BlackMantis/texture
textureManager.alternativePath bf1942/levels/BlackMantis/Textures
textureManager.alternativePath bf1942/levels/BlackMantis_Dust/Textures


rem :::: textureManager.alternativePath bf1942/levels/BlackMantis/texture
rem :::: textureManager.alternativePath bf1942/levels/BlackMantis/Textures
rem :::: textureManager.alternativePath bf1942/levels/BlackMantis_Dust/Textures

shadow.shadowColor 0.650000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag


game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0.000000/1.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.700000/0.650000/0.500000
water.scrollLayer1 0.100000
water.scrollLayer2 0.100000
water.scrollNormalmap 0.080000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.364706/0.376471/0.149020
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 0.800000

run Objects/objects

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1439.068604/72.769707/930.216614
game.setBeforeSpawnCameraPosition 2 1439.068604/72.769707/930.216614