This page is under construction
Archives/BF1942/levels/BlackMantis_Dust.RFA
bf1942/levels/BlackMantis_Dust/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_04.dds
NegativeX = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_02.dds
PositiveY = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_05.dds
NegativeY = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_06.dds
PositiveZ = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_03.dds
NegativeZ = DC_Final\levels\BlackMantis_Dust\Textures\env_BlackMantis_Dust_01.dds