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Archives/BF1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/standardMesh/Milifence_Gatefence_m1.rs
subshader "Milifence_Gatefence_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/Milifence_conc_s";
}