This page is under construction
Archives/BF1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/standardMesh/Milifence_bend1_m1.rs
subshader "Milifence_bend1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Milifence_conc_s";
}