This page is under construction
Archives/BF1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/standardMesh/RHIB_prop.rs
subshader "RHIB_prop_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/RHIB_prop";
}