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Archives/BF1942/levels/DC_Twin_Rivers.rfa
bf1942/levels/DC_Twin_Rivers/standardMesh/mil_conbarrier.rs
subshader "mil_conbarrier_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/DC_Twin_Rivers/objectTexture/blockmap";
}